﻿using Transformable_Engine_v2.Engine.Transformable_Math.Geometry;

namespace Platformer_Example.Controller.Character
{
    public class CharacterPosition
    {
        public BaseInputCharacter.State State { get; set; }
        public BaseInputCharacter.Direction Direction { get; set; }
        public TE_Vector2 Position { get; set; }

        public override string ToString()
        {
            return string.Format("{0} - {1} - {2}", Position, State, Direction);
        }
    }
}